Saturday, September 1, 2012

PERSONAL WORK

I have been currently working on a new environment titled Project Salvation. This screenshot is representing 40% of the whole environment and is an extremely work in progress. There is an interior component to this scene that will continuously be fleshed out in 2014. Come back for more updates!











































Wednesday, August 15, 2012

PROFESSIONAL: Hawken Open Beta Trailer



I worked on the Leg and Body sequences of the trailer. Primarily modeling, texturing, and shader setup as well as set dressing and cinematic implementation. I am in the process of uploading some breakdown sheets of the models and it will be up shortly. 










Wednesday, August 1, 2012

PROFESSIONAL: Borderlands 2 Launch Trailer


I WAS IN CHARGE OF THE LAYOUT AND LIGHTING FOR THE SNOW, FACTORY, AND VOLCANO LEVELS OF THIS TRAILER. SECONDLY, I SERVED AS A CINEMATIC GENERALIST USING THE UNREAL 3 ENGINE TO INTEGRATE ALL THE ANIMATION AND CAMERA INTO THE ENGINE AS WELL AS PROVIDING BACKGROUND WORK USING IN-GAME ANIMATION.
























Monday, February 13, 2012

PROFESSIONAL: The Bureau: XCOM Declassified


I WAS IN CHARGE OF LAYOUT,MODELING,TEXTURING, LIGHTING, AND OPTIMIZATION FOR THE LEVELS BELOW UNLESS OTHERWISE STATED ON THE IMAGE ITSELF.